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1. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Given the current balance of null this also hurts N3/PL more than it does the CFC. This really just pushes the raw numbers advantage even more and continues to shut out small entities.
- by Theodoric Darkwind - at 2014.10.01 21:25:00
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2. Celestis and Damps must be nerfed to compensate for drone assist - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Damps are powerful. They used to be even more powerful but were nerfed a bit. Recently, they were nerfed again with the overheat changes. Despite this, I still agree that damps are an extremely powerful form of ewar. H...
- by Theodoric Darkwind - at 2014.02.07 04:12:00
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3. Celestis and Damps must be nerfed to compensate for drone assist - in Player Features and Ideas Discussion [original thread]
If you are removing drone assist as a viable tactic for large fleet engagements then you must nerf the Celestis and Sensor Damps to compensate. Drone assist was the only real defense against the massed formations of Celestii fielded by the CFC ca...
- by Theodoric Darkwind - at 2014.02.06 21:23:00
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4. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Ok now that you are nerfing drone assist are you going to nerf the reason for drone assist? Nerf the hell out of Sensor Damps, its the only fair thing to do. Drone assist was the only defense against the CFCs **** You Fleet. Currently the Celes...
- by Theodoric Darkwind - at 2014.02.06 21:17:00
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5. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Oh, and Rise, another thing. Way to go on letting market forces dictate economic costs. Nice to see you let the game be a "sandbox", as you so like to say, except when you want to help out a null sec area, and nerf the...
- by Theodoric Darkwind - at 2014.02.01 00:22:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though). Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of...
- by Theodoric Darkwind - at 2013.08.30 02:04:00
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7. Top Things I Hate about Eve Online - in Player Features and Ideas Discussion [original thread]
TL;DR of the OP. "QQ dirty blobbers"
- by Theodoric Darkwind - at 2013.04.08 00:56:00
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8. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit. WTB T2 version that can actually tank the clouds.
- by Theodoric Darkwind - at 2012.11.15 05:39:00
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9. CCP, WE ALL NEED SKILL ACTIVATION ENABLED FOR EVE GATE, PREFERABLY NOW - in Player Features and Ideas Discussion [original thread]
while they are at it how about a seperate skill queue for each character on the acct, make those other 2 char slots useful.
- by Theodoric Darkwind - at 2011.02.10 21:36:00
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10. CLoaking Device Changes - Ideeas - in Player Features and Ideas Discussion [original thread]
0.0 isn't supposed to be safe, deal with it. imho best solution, when a ship uses covops cloak it should disappear off local (make this feature available only to the covops cloak and not the regular cloak), this way you NEVER know if someone is s...
- by Theodoric Darkwind - at 2011.01.10 10:42:00
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